1. Overview
Context and scope
What is Space Time Show?
Space Time Show is a set of self-contained physics demos. Some are
relativity (clocks in gravity wells, aging twins, light crossing
galaxies). Some are classical (a falling clock under Earth, Moon,
Mars, Jupiter gravity). Each page is a minimal instrument.
Everything runs locally in your browser. No external calls.
Is the physics real?
The core equations are standard physics. We show special relativity,
general relativity, and basic Newtonian motion under constant
gravity. We solve and display the clean form. When we fake or ignore
something (air drag, tidal forces, fuel, cosmic expansion) we say so
on the page.
Which theories are used?
Special relativity (speed):
γ = 1 / sqrt(1 − v²/c²)
γ = 1 / sqrt(1 − v²/c²)
Gravitational time dilation (static field):
t_far = t_near · sqrt(1 − 2GM/(rc²))
t_far = t_near · sqrt(1 − 2GM/(rc²))
Special relativity handles motion at high fraction of light speed. General relativity handles clocks in strong gravity. We use whichever dominates the effect we want you to see.
Why does the site look like this?
Black background. Cyan text. Soft glow. This keeps visual identity
stable across all modules and keeps focus on time readouts. The
style also works in dark rooms and OLED screens without frying
pupils.
2. Miller’s Planet Clock
Gravity slows time
What is this demo showing?
Two clocks run side by side: one on Earth, one on Miller’s Planet
near the black hole Gargantua from
Interstellar. You watch them advance live. On Miller’s surface, almost no time
passes while Earth races ahead.
Why is time so slow on Miller’s Planet?
Deep gravity wells warp spacetime. Clocks closer to a massive object
tick slower compared to clocks far away. The math is:
t_far = t_near · sqrt(1 − 2GM/(rc²))
Here G is the gravitational constant, M is the mass of the black hole, r is orbital radius, and c is the speed of light. If r is very close to the event horizon of a supermassive black hole, the factor becomes extreme.
Is the “1 hour there = 7 years here” ratio realistic?
The movie uses a ratio around 61 320 : 1. That implies a stable
orbit barely outside a horizon of a black hole with millions to
hundreds of millions of solar masses. In practice tidal forces and
radiation would likely kill you. The demo isolates the time dilation
only. Structural survival, atmosphere, tides, and radiation are
ignored.
Why does the page reference 7 November 2014?
That is the theatrical release date of
Interstellar. We pin Earth time to a real
historical timestamp so you can ask: Since that date on Earth, how
much subjective time has passed for someone “standing” on Miller’s
Planet?
What does the “Earth view / Miller view” toggle do?
Perspective. In Earth view you see Earth as normal and Miller time
crawling. In Miller view you see Miller as normal and Earth racing.
Relativity is always comparative.
3. Travelling Light
The scale of distance at c
What is this demo doing?
You launch one photon now. You watch it leave the Solar System,
reach nearby stars, reach Andromeda, reach deep structures, and
finally the edge of what we can observe. The UI lights up milestones
when the photon “arrives.”
How is time scaled?
We compress reality so that:
1 on-screen second = 1 light-year of travel
In normal physics light takes 1 year to go 1 light-year. Here you
see that same jump in one literal second. This lets you perceive
interstellar and intergalactic distances as timed beats.
Why is the horizontal axis logarithmic?
The nearest star (Proxima Centauri) is ~4.24 light-years away. The
observable edge of the universe is ~46 billion light-years in
comoving distance. Ratio is about 10,000,000,000 : 1. A linear bar
would either clip or look empty. Log spacing lets local stars and
far galaxies live in one frame.
The universe is ~13.8 billion years old. How can something be 46 billion light-years away?
Space itself stretches. While a photon is in flight, the source
galaxy keeps receding as the metric expands. So by the time that
photon reaches us, the place it left is now tens of billions of
light-years away, not ~13.8. This is standard cosmology.
Do you model cosmic expansion or gravitational lensing in the animation?
No. For clarity we freeze the background. We pretend Euclidean
distance in static space. We do not include:
- metric expansion (accelerating expansion of the universe)
- gravitational bending of photon paths
- horizon limits where recession speed > c
Does light slow down?
No. In vacuum light speed is constant, c.
The apparent “slowness” you feel is distance, not reduced speed.
4. Twin Paradox Clock
Why the traveler comes back younger
What does this demo simulate?
Two twins. One stays on Earth. One flies to a target star at
relativistic speed, turns around, and returns. The page shows two
live clocks: Earth twin time and traveler time. The gap between them
is real physics, not fiction.
Why does the traveling twin age less?
Proper time is the time measured by a clock along its path through
spacetime. High-speed paths accumulate less proper time between two
events than low-speed paths. So the traveler experiences less time,
and returns physically younger. This is not “optical illusion.”
Their biology actually experienced fewer seconds.
Show me the math you use.
Speed fraction of light: β = v / c
Lorentz factor:
Earth-frame trip time:
Lorentz factor:
γ = 1 / sqrt(1 − β²)
Round trip distance (Earth frame): 2DEarth-frame trip time:
t_E = 2D / v
Ship-frame trip time (traveler’s aging):
t_S = t_E / γ
Age gap on reunion:
Δt = t_E − t_S
This is what the UI displays.
What does “We ignore fuel, turning physics, and cosmic expansion for far targets.” mean?
It means three simplifications:
- Fuel: We assume infinite thrust. No mass ratio. No propellant math. The ship just attains the chosen speed.
- Turning physics: We force an instant flip at halfway. Real ships accelerate, decelerate, burn, coast. That acceleration matters, but we collapse it to a zero-duration frame change.
- Cosmic expansion: For distant galaxies, space itself stretches and distant targets recede faster than light in comoving coordinates. We ignore that and pretend flat, static space, so you can “reach” anything.
Why can’t I pick faster-than-light speeds?
Relativity blocks v ≥ c. At
v = c, γ becomes
infinite. At v > c, the square root in
γ would be of a negative number. That implies imaginary time.
Physical clocks do not tick imaginary time. So the UI clamps speed
to something like 0.995c but never 1.0c or higher.
Where does acceleration show up in the paradox?
The “paradox” is that each twin sees the other as moving. So why
doesn’t each claim “you aged less”? The resolution is acceleration.
The traveling twin changes inertial frames during turnaround. That
frame change breaks symmetry. The stay-at-home twin does not.
Result: traveler is younger on reunion.
5. Falling Clock
Classical gravity and free fall
What does this demo do?
You pick a height and a gravity field. Then you drop a clock. The
page shows four things in real time:
- time since release
- current speed downward
- acceleration from gravity
- remaining height above ground
What physics are you using?
We assume:
- no air
- constant gravity g
- flat, fixed ground
position: y(t) = h₀ − ½·g·t²
speed: v(t) = g·t
acceleration: a(t) = g
Drop ends when y(t) hits zero.
Why can I pick Eiffel Tower, Burj Khalifa, a plane, even Jupiter?
Height presets anchor the numbers to real places a learner has heard
of. Gravity presets (Earth, Moon, Mars, Jupiter) show how the same
drop plays out in different fields. Low gravity means slow fall and
long hang time. High gravity means fast impact.
Is this “realistic” at 30 000 m or 100 000 m?
No. At extreme altitude on Earth, drag and heating dominate. Real
objects stop speeding up so fast because air pushes back. The page
tells you this in the warning panel. We ignore drag because the goal
is to teach clean kinematics first.
Is this relativity?
No. This one is classical mechanics. Constant downward acceleration,
like you learn before relativity. We include it because you should
first grasp “a = g makes speed grow every second” before you tackle
“time itself runs at different rates.”
6. More context
Where this shows up in real life
Does any of this matter in the real world?
Yes. GPS satellites run on relativity. Their onboard atomic clocks
tick:
- faster because they sit higher in Earth's gravity well (weaker gravity → faster clock)
- slower because they are moving fast relative to you on the ground
What is proper time vs coordinate time?
- Proper time: what your wristwatch measures along your path through spacetime. Your aging.
- Coordinate time: a bookkeeping time for some chosen frame, like “Earth stationary frame.”
Can I reuse or fork the code?
Yes. Each page is a single HTML file with inline CSS and JS. You can
study it, fork it, or adapt it for teaching. Preserve attribution
and the privacy stance.
Where can I dig deeper?
See the "Further reading" below. Take a look at our
Wiki.
Further Reading
Open resources