Falling Clock
CLASSICAL GRAVITY
Pick a height and a gravity field. Then drop the clock. We assume no
air, constant g, and flat ground. This is a teaching simplification.
DROP SETUP (CHOOSE THEN PRESS DROP)
We ignore air drag, wind, and rotation. a = g is constant.
We ignore air drag, wind, and rotation. a = g is constant.
Location / Height
Chosen height
1.00 m
Gravity g
9.81 m/s² (Earth)
Ideal no-drag fall time
0.45 s
Impact speed (no air)
4.43 m/s
For extreme heights, real air drag would slow the fall and limit
speed. We are ignoring that unless noted.
FALL VISUALIZER
CLOCK
Vertical scale is compressed to fit on screen.
LIVE READOUT
t = 0.00 s
Time since release
v = 0.00 m/s ↓
Instantaneous downward speed (ignoring air)
a = 9.81 m/s² ↓
Acceleration due to gravity at this location
h = 1.00 m ↑
Height above ground right now
IMPACT REPORT · FREE FALL WITH CONSTANT g
Status: STANDBY. Press DROP CLOCK.
Time to impact
–
Speed at impact
–
Peak acceleration
9.81 m/s²
We treat the clock as a point mass and pretend it survives midair.
Ground impact is the end of the sim.